The objective of the sport of wrestling to force your opponent onto his back, to pin your opponent. A pin, also called a fall, occurs when any part of both shoulders or both shoulder blades (scapula) of either wrestler are in contact with mat for two (2) continuous seconds. A pin ends the match immediately. However, if neither wrestlers is pinned, the winner is the wrestler with the most points at the end of the match.

There are five ways to score points in a folk style wrestling match:
Takedown, Escape, Reversal, Near-Fall, and Penalty

 
     
 
Match Scoring Table
Move / Action Points Awarded Description of the action
Takedown 2 From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds.
Escape 1 When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is inbounds.
Reversal 2 When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds.
Near Fall 2 or 3 Near fall or back points criterion are as follows:
  • when any part of both shoulders or scapula of the defensive wrestler are held within four inches of the mat
  • or when one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less.
If the near fall criterion is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the near fall situation.

If near fall criterion is met for five continuous seconds a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation.

Penalty / Technical
Violation
1 A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent.  These points are awarded according to the penalty chart.
Penalty Scoring Chart
Infraction Warning First Time Second Time Third Time Fourth Time
Illegal Holds NO 1 point 1 point 2 points Disqualification
Unnecessary Roughness NO 1 point 1 point 2 points Disqualification
Unsportsmanlike conduct NO 1 point 1 point 2 points Disqualification
Stalling YES 1 point 1 point 2 points Disqualification
Technical Violations NO 1 point 1 point 2 points Disqualification
Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position, locked hands.

Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions.  This infraction does not count toward disqualification.

Unsportsmanlike conduct - No warning, deduct 1 team point for first offense.  On 2nd penalty deduct 1 team point, disqualify, and remove from premises.  Includes coaches and nonparticipants.

Flagrant Misconduct - No Warning. Disqualify and deduct 2 team points.  Remove from premises.  Includes contestants, coaches, and non-participants.

Dual Meet and Tournament Scoring Match
Method of Victory Dual Meet Tournament Environment
Pin or Fall 6 points 2 points
Forfeit, Injury Default
or Disqualification
6 points 2 points
Technical Fall
(winning by 15 or more)
5 points 1.5 points
Major Decision
(win by 8-14 points)
4 points 1 point
Decision
(win by less than 8 points)
3 points 0 points
 
In tournament competition, each time a wrestler advances in the Championship bracket he scores an additional 2 team points. Points for winning in a certain round such as semi-finals or finals may vary as well.

Each time a wrestler advances in the consolation bracket he scores an additional team point.  

Wrestlers score team points for placing in the tournament, the points are as follows: First Place-14 points, Second Place - 10 Points, Third Place- 7 Points, Fourth Place-4 Points.
 
 
 
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